The 'Beneath Your Feet' pilot airs tomorrow, August 21, at 2, 6, 10 AM EST and 2, 6, 10 PM EST so be sure to tune in and don't forget to check out the 'Beneath You Feet' official website.
Saturday, August 20, 2011
New Middle-earth Network Radio Show Explores the Lands and Peoples of Middle-earth
The 'Beneath Your Feet' pilot airs tomorrow, August 21, at 2, 6, 10 AM EST and 2, 6, 10 PM EST so be sure to tune in and don't forget to check out the 'Beneath You Feet' official website.
Friday, August 19, 2011
LOTRO - Rise of Isengard - Draigoch Revealed.
Draigoch the Great.
Some people have condemned use of the Dragon arguing that after the Slaying of Smaug by Bard all the Dragons are extinct, this is not true there were just no Dragons mentioned after Smaug. Gandalf hiself said that there were no Dragons left with breath hot enough to destroy the One Ring implying there were some still in perhaps the Withered Heath slumbering waiting to be woken to erupt on another killing and pillaging spree.
I believe it is silly to read so deeply into Tolkiens Lore especially where Games are concerened at the end of the day Games are for fun and not to be judged like the Books or Movies, remember Lord of the Rings Movie was changed in vast amounts a lot being left out and characters changed and look how that did.
Draigoch spewing Flame from Mouth.
We at Middle earth News are defiantley optomistic about the release and think it will do well. Just enjoy it
Wednesday, August 3, 2011
LOTRO Event ‘Ales and Tales’ to Air on Middle-earth Network Radio
The group meets at a different location in Middle-earth each week, every Monday at 10:30 PM EST on LOTRO’s Landroval Server. Participants will “enjoy the pleasures of food and drink, music, dancing, tales and fine companionship. The entertainment is provided by the audience themselves, as individuals and groups come forward to offer tales, poems, and songs. Those in the audience may participate by drinking, smoking, sitting quietly and listening, kibitzing, dancing, giving out drinks and food, or whatever seems appropriate for your character to do in a pub. Its a great place to unwind after a hard day of fighting the shadow, as you kick back with a mug of ale and socialize with your fellow adventurers.”
It was “Galenswerd/Galenhir in LOTRO (also known to some as John DiBartolo), one of the founders of Middle-earth Network, who first began Ales and Tales. The meeting is hosted by Harperella & Lennidhren of the Lonely Mountain Band kinship. Some of their previous meeting locations include The Prancing Pony, The Oak N Barrel (a player-run inn), the Mathom Society, and the burnt remains of the Mad Badger. It was at the Green Dragon, where the very first Ales & Tales took place. And that, as the group states, is “where all proper adventures begin”.
You can tune in to Middle-earth Network Radio Thursday August 4th, at 1am, 5am, 9am, 1pm, 5pm, 9pm CDT to hear the very first podcast of the in-game event!
Follow Ales and Tales on Twitter.
Friday, June 17, 2011
Weatherstock LOTRO 18/6/2011
Weatherstock is being held on the summit of Amon Sul on the Landroval Server. The Opening Ceremonie will begin at 4pm with three hours of music then the highly anticipated Battle of the Bands, will it be as intense as the Battle of the Five Armies we shall see, then we have the closing Ceremonie and Award giving will end proceedings at 7.40pm
It is deemed in the interest of smooth flow to turn your Graphics down to low, you do not want lag or glitching. Reduce Res, Turn down shadows, Reduce draw distance also turn off on-hit combat effect (Combat options) and finally the silly but important one take off your hats (Usually complex design). The Lonely Mountain Band will be selling Ale, Pipe Weed and Hope Tokens which will go into the overall pot.
So get yourself to Amon Sul and have a great afternoon and meet some new Friends or even some new Party members. Lets Rock.
Tuesday, June 7, 2011
LOTRO Reveals "Rise of Isengard" -Launching Septemeber 27th
If you can't wait until it's launch on September 27th, LOTRO has three pre-purchase offers starting today:
Rise of Isengard Base Edition – Includes the full Rise of Isengard expansion plus:
- Steed of the Gap, a new in-game mount with matching red cosmetic cloak for every character on your account
- In-game title – Guard of the Isen
- 25% XP boost for all characters on an account up to level 65
Rise of Isengard Heroic Edition – Includes the full Rise of Isengard expansion plus:
- 1,000 Turbine Points for use in the LOTRO Store
- Steed of the Gap, a new in-game mount with choice of matching cosmetic cloak and armor in your choice of red, white or green for every character on your account
- In-game title – Guard of the Isen
- 25% XP boost for all characters on an account up to level 65
Rise of Isengard Legendary Edition -- – Includes the full Rise of Isengard expansion plus:
- 1,000 Turbine Points for use in the LOTRO Store
- All three Steeds of the Gap, new in-game mounts with matching cosmetic cloak and armor in all three colors for every character on your account
- In-game title – Guard of the Isen
- 25% XP boost for all characters on an account up to level 65
- Access to the Path of the Fellowship Quest Packs including Trollshaws, Eregion, Moria, Lothlorien and Mirkwood
Follow LOTRO on Twitter and Facebook
Follow Turbine on Twitter and Facebook
Follow WB Games on Twitter and Facebook
Saturday, June 4, 2011
'A Casual Stroll To Mordor' Announces Weekly Live Show To Air On Middle-earth Network Radio
Be sure to follow CSTM on Twitter!
Monday, May 23, 2011
Server Maintenance
Wednesday, May 18, 2011
The Steed of Night returns!
For a limited time only the Lord of the Rings Online Store will be offering the massively popular Steed of Night for 1,995 Turbine Points! As an added bonus, if between May 20th and May 22nd you can use the coupon code c73cathu to get 20% off the purchase of this mount! The Steed of Night will be available from Friday, May 20th at 12AM until Friday, May 27th, 3AM.
Tuesday, April 19, 2011
LOTRO's 4th Anniversary
You'll also find the Battle for Glorious Beer in Thorin's Hall. After all what is more worthy of going into battle than a fine mug of ale?
In addition, the Horse Races will be active once more and this coming weekend, from April 21st to 24th all characters will receive double XP for monster kills!
Thursday, April 14, 2011
A New Player's Guide to LOTRO (Part Three)
Part Three: Introduction Quest Area
"It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to." -Bilbo Baggins
Whether you've been rescued by the mysterious ranger called Strider, battled goblins alongside Gimli, or heard the wisdom of Elrond Half-Elven, your days of gentle instruction have come to an end. Your character has finished the Introductory Instance and now finds themselves standing in the Refuge of Edhelion near Thorin's Hall (if they are an Elf or Dwarf) or in the Village of Archet near Bree (if they are Man or Hobbit). Like the Introductory Instance, you will find iconic characters from Middle-earth nearby to help guide you. But this time, they are busy with their own affairs and you must do more than simply following them and blindly swing a weapon. Now you shall be entrusted to protect and defend the Free People while your mentors and guides handle their own affairs.
LOTRO does an amazing job of starting with small quests, yet making it feel as though you're contributing to a larger tapestry of stories. The Introduction Quest area is limited in size, but the storyline is not so contained. Dwarves and Elves will find themselves helping Dwalin defend Thorin's Hall from the vile Dourhand dwarves. Men and Hobbits will be entrusted with the protection of the Village of Archet from the Blackwold bandits as well as helping to heal the wounded ranger Amdir, who has fallen under sway of a Nazgul's black breath.
This area is a lot like the Introductory Instance, but a bit broader in scope and options. Now, you're not just following behind someone, attacking things they point you towards. The tutorial system built into LOTRO will guide you, as long as you make use of it. Whenever you do something new in the game such as receive a new quest or add an item to your inventory, the tutorial system will pop-up an instruct you in exactly what this new feature is and how to use it within the context of the game. During the Introduction Questing, this tutorial system seems to appear a lot – and it is, but don't feel too overwhelmed. If you're ever feeling a confused about something, take a look at the official LOTRO Website New Players Section, where they've got a wonderful, detailed explanation of what each class in the game is designed to accomplish.
Now, there are a few things that make the Introduction Quest area different from the Introductory Instance area. First an foremost: It is really hard to be defeated in the Introductory Instance. (It's possible though, and I'd rather not tell that embarrassing story). This is not the case in the Introductory Quest Area. You have a lot of freedom and latitude to explore, but there are dangers. Monsters wander the wilds, and if you linger too close they will attack you. Now, if you are Defeated, you will reappear in a small clearing of stones, with a “Dread” penalty over your (green) Morale bar. This shows your character's disheartening at their own defeat. After a few minutes this Dread will wear off. While in the Introduction Quests area, don't feel too bad if you get defeated a few times. It happens. The game doesn't really punish you and the programmers recognize that as a player you're still learning.
Secondly, you will now be able to keep a log of several quests you've presently accepted from various NPCs through out the game. This means that unlike the Introductory Instance, where you simply had a kind of “A-to-B-to-C” formula, you may now accept multiple quests and complete them at your leisure. But the vast expanses of Middle-earth are not yours to explore yet. Speak to your NPCs, listen to what they have to say and you will be given a series of about ten or so quests that are linked by storyline. If you're having trouble understanding what the requirements are to completing a quest, don't be afraid to use your Quest Log. Simply tap the “L” key, and it will bring up a list of the quests you've presently accepted and give you details, background and objects for these quests. Linked are often called Quest Chains. As you complete these individual quests in the chain and slay monsters along the way, you'll gain levels. Again, the in-game tutorial is fantastic at guiding you through the process of leveling, purchasing new skills and using them.
After you've completed the chain of Introductory Quests, you will be given one last Instance. If you are Dwarf or Elf, it will be attempting to defeat the Dourhands who have taken Thorin's Hall. If you're a Man or Hobbit, you will be defending the village of Archet. From my experience, this is the first time that LOTRO truly challenges a player. You need to think fast (but not too fast, don't worry) and react as the story unfolds around you. This final instance is also the opening hints of the great darkness your character will face against the Shadows of Angmar!
That's it for “A New Player's Guide to LOTRO.” Now that you're out of the Introduction areas, you aren't new anymore! But there is more LOTRO fun and tips to come. In the future I'll be discussing the Crafting system, Skirmishes, Legendary Items and so many other things!
Keep your feet, my good hobbits!
Saturday, April 9, 2011
PAX East Screenshot Mount Contest (aka Plan B)
The great folks over at A Casual Stroll to Mordor are giving away more free mounts! Tell them why you need a new mount, and you could win a PAX East Exclusive Mount for your LOTRO character! Full Contest Rules are on their website! Hurry, contest ends April 16th!
A New Player's Guide to LOTRO (Part Two)
A New Player's Guide to LOTRO (Part Two)
Part Two: Introduction Instance
"All we have to decide is what to do with the time that is given us." -Gandalf the Grey
Now that you've got a hero to stand fast against the rising tide of darkness, it's time to enter the fray! But fear not, for the Free People of Middle-earth have many allies. The first character you create will enter into he game experiencing a very, very basic tutorial. This will include giving you guidance on the basics of the game. Moving, use of icons, how to speak with an ally, how to attack a foe, how to accept a quest, and the like. In addition, the game will also instruct you in the basics of what the different icons above a character's head or displayed through out the game mean. Each of these instructions will be given to you in a pop-up window. Now, even as someone who had never played an MMO before, I was a bit insulted by the simplicity of their descriptions. However, in hindsight, I'm glad they had done it this way. It makes the game very approachable.
Each of these introductory adventures is known as an “Instance.” These are quests that stand independently of most things in the game and can be repeated later in the game if you so desire. Each of these Instances is different. Depending on what race you have chosen to play, the instance will be tailored to that background. Each of them features at least one iconic character from the Lord of the Rings and does a very good job of giving you a sense of both presence within the setting and a feeling of racial heritage. Also, some of these starting Instances in intertwined with one another. So if you play a Dwarf and then later play an Elf, you will see mention of events from the past each told from a different point of view.
Once you have completed this tutorial instance, you will be taken to a starter area. If you are a Dwarf or Elf, you will begin the game in earnest in the area surrounding Thorin's Hall, with Elrohir and Eladan (the sons of Elrond Half-Elven) as your guides. Hobbits and Men will begin in the village of Archet, near Bree, with the ranger Strider as a touch-stone. While this may seem heavy-handed, the creators of LOTRO have done a fantastic job of not making these iconic characters overshadow the experience of the players in the game.
The plot and drama of LOTRO is evident from the very beginning and it would serve a new player well to pay close attention to what they are told by various Non-Player Characters (NPCs) during this Instance. Next time, we'll explore these Introductory Quests that help you further explore the mechanics and setting of Middle-earth within the context of the game. Until then, keep your swords sharp and your heart strong, for the road to freedom is fraught with peril!
Thursday, April 7, 2011
New LOTRO Mount Give Away
Today, Turbine announced a "Win It Before You Can Buy It" Lottery to all registered players. They'll be giving away their unreleased Steed of Minas Ithil. Lotteries will begin April 7th 2011 and run until April 22nd. The Steed of Minas Ithil will be available for purchase on April 22nd from the Turbine Store.
Wednesday, April 6, 2011
A New Player's Guide to LOTRO (Part One)
Part One: Character Creation
"I will take the Ring to Mordor. Though, I do not know the way." -Frodo Baggins
Yeah. Deciding to play an Massive Multi-Player Online Role-Playing Game (MMORPG, or MMO) can feel that daunting. Trust me, I know. Before I started playing LOTRO, I'd never played a single MMO. But, fear not! It's not as great a burden as you might think. Most of all, MMOs are supposed to be fun. That's why you're giving over your precious time (and often your money) to this endeavor, right?
Most potential Lord of the Rings Online players come to the game because they have a great love of Middle-Earth. Whether this was discovered through Peter Jackson's films or J.R.R. Tolkien's books does not matter. LOTRO is something that can be enjoyed by anyone who has even a basic understanding of Middle-Earth. It's a big virtual world out there, but the game starts small.
Once you've downloaded the game from Turbine you'll need to set up an account. This is an easy process and Turbine does a great job of guiding you through step-by-step. Now you'll get logged in and select a server. A few servers have reputations or were designed with specific things in mind. Landroval focuses very much on playing and character interaction, for example. Imladris and Vilya were added for new players when LOTRO went free to play. I ended up on Imladris for this reason and if you're concerned about which server to choose, take a look at the official LOTRO site or the LOTRO wiki. So, you've got your server and you're ready to go.
Now, if you've ever had even peripheral experience with MMOs before, you've undoubtedly heard terms like "DPS" or "Tank" when people have talked about their own characters in almost any game. Put these terms out of your head completely. Do not worry about making a "good" or "effective" character. Make something you're going to have fun with. Even the most effective character is worthless if you're not having fun. Your character will become more effective as you play them and grow more comfortable with the game. I promise.
You've got two considerations when deciding to make a character in LOTRO: Race and Class. Now Turbine did a fantastic job designing both aspects of the character, though I am particularly impressed with the appearance of the races. Not only do you get to play a Dwarf, Elf, Man or Hobbit - but you can have a character who is from different parts of the world. Want to be a Dwarf from the Lonely Mountain? Done! A Man of Gondor? Go for it! Perhaps you'd rather be a Shield Maiden of Rohan? No problem!
The point is, that the designers of the game have gone out of their way to make sure that when you're making a character, that character really has a sense of existing in Middle-Earth long before you ever set foot in the game.
Next, choose your class. Each class has a collection of unique abilities and powers that make them very distinct. Read the class descriptions in the sidebar, and see what feels right to you. Especially helpful is the last part of each class description is examples of these classes within the setting (Examples include Samwise as a Guardian and Elrond as a Lore-Master). If you're concerned about how complicated a class is, note that each class lists a difficulty. Go with something of Average or Moderate difficulty if you're intimidated, but don't be afraid to dive right into an "Advanced" class, if you're feeling froggy.
Now, you'll notice as you're doing this that each race has racial descriptions on the side that talk about modifiers to various statistics. (Hobbits have "Resist Corruption", Elves have "Sorrow of the First Born", for example.) These things will mention such confusing terms as 'Shadow Midigation' and 'Reduced Morale', etc. Again, don't feel daunted or confused. Just continue making your character the way you want to. The racial traits you receive can have an impact on your character at low levels, but pretty soon they don't particularly matter.
OK, so you've got your race and you've got your class. Now you get to play with the cosmetic aspect of the game. Deciding where your character is from has an effect on this, determining the limits regarding hair an eye color, as well as skin tone. Also, keep in mind the cultural differences. A Man from Bree is going to have a different outlook than one from Gondor, after all. Take your time here. Once you've set your character's features they're permanent for the most part. You can change your hair at various barbers through out the game, but other than that once you've made your choice, you're going to keep it.
Finally, decide on a name. There are naming ideas listed on the left hand side of the character creation and they're good. Don't feel bound by them, but instead look at them as inspiration. With that said, you don't want to be playing "FatHobbit4" the Minstrel. It's also important to note that the game itself does have a name reviewer that will not allow profane names or names of canonical characters. (Sorry, would-be Hobbit Burglars, you are not Bilbo).
So, now you're ready to take that plunge and click the shiny "Enter Middle-Earth" button. We'll make that leap together in Part Two.

